Battlefield 3

Developer(s)      EA Digital Illusions CE
Publisher(s)        Electronic Arts
Series                Battlefield
Engine               Frostbite 2[1]
Platform(s)        Microsoft Windows, PlayStation 3, Xbox 360
Release date(s)   NA October 25, 2011[2]
                      AUS October 27, 2011
                      EU October 28, 2011
Genre(s)          First-person shooter, action

Mode(s)           Single-player, multiplayer

Battlefield 3 will feature the maximalist combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It will reintroduce several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area will be limited for Xbox 360 and PS3, though fly space will remain the same.

Players will be able to use vehicles during the campaign, but their use will be limited.
Set in 2014, the player will take on the role of Staff Sergeant Henry 'Black' Blackburn, a member of the United States Marine Corps deployed along the Iran-Iraq border.  SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was inside a meat market controlled by a hostile militia. After engaging in several gun battles with hostile forces, Blackburn and his squadmates are caught in a massive earthquake whose epicenter is in Iran. Brief shots from the campaign trailer depict an aerial view of a war-torn city, a column of M1 Abrams tanks being attacked by cluster munitions, and an aerial dogfight between US and Russian fighter aircraft

Battlefield 3 features the return of class-based game play, with four classes: Assault, Support, Engineer and Recon. Unlike previous versions, the class, Assault, will be able to equip defibrillators and medkits. The mechanics of the LMG have been changed to utilize the new engine. Bipods can be deployed anywhere when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppresive fire is an in-game mechanic which blurs the vision of those under fire from an LMG, and also reduces their accuracy. The Engineer will also receive a boost with a flashlight that can be used to blind other players. 
Several game modes have been announced: Conquest, Rush, and a new mode, Team Deathmatch.

Halo: Reach
 is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. ReachAustralia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begins their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to repel the alien invaders. was released in North America,
Reach was originally announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, with the first in-engine trailer shown at the 2009 Spike Video Game Awards. Players who purchased Halo 3: ODSTReach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. The developers focused on creating a compelling world, more difficult enemies, and updated graphics and audio. were eligible to participate in a
Halo: Reach grossed US$200 million on its launch day, setting a new record for the franchise. The game sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as IGN, GamePro, and Official Xbox Magazine called it the best Halo title yet. Reach was Bungie's final Halo game, with future games overseen by the Microsoft subsidiary 343 Industries

Halo: Reach is a first person shooter. Players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant. Gameplay is more similar to the original Halo: Combat Evolved than later games in the series. The player character is equipped with a recharging energy shield that absorbs damage from weapons fire and impacts. When the energy shield is depleted, the player character loses health; when the character's health reaches zero, the game reloads from a saved checkpoint. Health is replenished using health packs scattered throughout Reach's levels.
In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Among the abilities are a jetpack, active camouflage, sprint, and "armor lock", which immobilize the player but grants invincibility for a brief period of time. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons fulfilling various combat roles. 

Need For Speed- The Run

In The Run, players will participate in an "underground world of illicit, high stakes racing," in a race from San Francisco to New York, with stops through Las Vegas, Denver, Detroit, and many other locations. The cops aren't the only ones after the player though, as the player "blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds." The Run is powered by DICE's Frostbite 2 engine, thus making the game the first non-shooter game to use the engine, which provides visuals and car physics that "hug the road even at top speeds all built around a gripping storyline." The Autolog feature from previous Need for Speed entries will return.
The game's E3 2011 gameplay trailer indicates that the game will feature quick time events, with the player exiting their car and travelling on foot for the first time.
At the end of the trailer, a female voice is heard calling out 'Jack', therefore it is likely that the protagonist will have a name in this franchise.
New game information has revealed that the main character's name is indeed 'Jack'; he must win The Run in order to "save his life". The game features out-of-car action for the first time in the series, represented by quick-time events that include running across rooftops, taking out cops, and escaping wrecked cars in precarious situations.

Developer(s)----------------------------EA Black Box
Publisher(s)-----------------------------Electronic Arts
Series------------------------------------Need for Speed
Engine-----------------------------------Frostbite 2
Platform(s)------------------------------Microsoft Windows
                                                          Nintendo 3DS
                                                          PlayStation 3
                                                          Xbox 360
Release date(s)    

                    * NA November 15, 2011[1]
                    * EU November 17, 2011[1]

Genre(s) ------------------------------Racing
                                                      * ESRB: RP
                                                      * PEGI: 12

Media/distribution--------------------Blu-ray Disc
                                                        Nintendo 3DS Game Card
                                                        Wii Optical Disc

Call Of Duty-Modern Warfare 3

Call Of Duty MW3 released on November 8, 2011 in Europe and North America on Microsoft Windows, Xbox 360, PlayStation 3 and Wii with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. They first released a Japanese-subtitled version on November 17, 2011. Then, on December 22, 2011, they released a Japanese-voice dubbed version. Within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time.
  • The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts". Each mission in an act features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by the percentage of blood splatter shown on the screen. The player's health regenerates over time. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, manning mini-guns and other weapons, and planting explosive charges on an enemy installation. Some of these objectives can be failed, and may or may not hinder progression of the story. The player is also accompanied by fellow soldiers who cannot be issued orders.
  • Modern Warfare 3 features a new mode, called Survival Mode. This game mode features one or two players fighting endless waves of enemies, with each wave becoming increasingly difficult. Despite being much compared to the World at War Nazi Zombies mode, enemies do not spawn at fixed locations like the zombies do; instead, they appear at tactical positions based on the current location of the player. The mode is available on all multiplayer maps in the game. Players earn cash for items such as weapons, upgrades, ammo, air/ground support and equipment. Special Ops also returns from Modern Warfare 2. These challenge missions feature up to 48 stars, unlike its previous installment, which featured 69. Some weapons in Spec Ops are exclusive to that game mode, and are not available for play in Multiplayer mode.
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